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  <channel>
    <title>Jason Schreier</title>
    <link>https://youtube.com/channel/UCQoOmu6mKZkXTnwZcpD8Ciw</link>
    <description>I&#39;m a reporter for Bloomberg News, a co-host of the Triple Click podcast, the New York Times bestselling author of Blood, Sweat, and Pixels, Press Reset, and Play Nice... and a YouTuber.</description>
    <category>TV &amp; Film</category>
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    <lastBuildDate>Wed, 16 Sep 2026 20:25:03 +0000</lastBuildDate>
    <pubDate>Fri, 20 Sep 2013 21:05:16 +0000</pubDate>
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      <title>Jason Schreier</title>
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    <itunes:author>Jason Schreier</itunes:author>
    <itunes:subtitle>Jason Schreier</itunes:subtitle>
    <itunes:summary><![CDATA[I'm a reporter for Bloomberg News, a co-host of the Triple Click podcast, the New York Times bestselling author of Blood, Sweat, and Pixels, Press Reset, and Play Nice... and a YouTuber.]]></itunes:summary>
    <itunes:image href="https://yt3.ggpht.com/4Z8fFpJsLwKICqPl4qyj-qeCH-IHiBcRPgmCeQHHan26wDPB_59CC7TeGXI8a-yviVI55v1r=s800-c-k-c0x00ffffff-no-rj"></itunes:image>
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    <item>
      <guid>aOWwGl6d0Iw</guid>
      <title>Why PlayStation Ditched Hideo Kojima&#39;s Physint</title>
      <link>https://youtube.com/watch?v=aOWwGl6d0Iw</link>
      <description>Here&#39;s the context you&#39;ve been waiting for.&#xA;&#xA;READ: PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzYzOCwiZXhwIjoxNzg5NzM4NDM4LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.gIoKieqQiNrttqX-T3uK9tcunTG1IS9zs4Da9WXmW5g</description>
      <pubDate>Fri, 11 Sep 2026 13:38:49 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why PlayStation Ditched Hideo Kojima&#39;s Physint</itunes:subtitle>
      <itunes:summary><![CDATA[Here's the context you've been waiting for.

READ: PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzYzOCwiZXhwIjoxNzg5NzM4NDM4LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.gIoKieqQiNrttqX-T3uK9tcunTG1IS9zs4Da9WXmW5g]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/aOWwGl6d0Iw/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:03</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>1</itunes:order>
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    <item>
      <guid>1DoHdWx-CYM</guid>
      <title>Why Video Game Developers Love Remakes</title>
      <link>https://youtube.com/watch?v=1DoHdWx-CYM</link>
      <description>Some reasons both obvious and not-so-obvious.</description>
      <pubDate>Tue, 08 Sep 2026 18:27:30 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Video Game Developers Love Remakes</itunes:subtitle>
      <itunes:summary><![CDATA[Some reasons both obvious and not-so-obvious.]]></itunes:summary>
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      <itunes:duration>23:57</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>2</itunes:order>
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      <guid>3Bk_AFXv3VU</guid>
      <title>How Double Fine Survived The Xbox Bloodbath</title>
      <link>https://youtube.com/watch?v=3Bk_AFXv3VU</link>
      <description>Tim Schafer tells me how he escaped Xbox and what&#39;s next for Double Fine.&#xA;&#xA;LINKS:&#xA;&#xA;Amnesia Fortnight Kickstarter: https://www.kickstarter.com/projects/doublefine/amnesia-fortnight-2026-indie-reboot&#xA;&#xA;How Double Fine Escaped the Xbox Bloodbath https://www.bloomberg.com/news/newsletters/2026-09-04/how-double-fine-escaped-the-xbox-bloodbath?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4ODUzNzcxNiwiZXhwIjoxNzg5MTQyNTE2LCJhcnRpY2xlSWQiOiJUS1VLRzFSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.egxxvaQXcMPkW5Mf2KVyaD9ID2taK3Z1gcozaBuUT8M&#xA;&#xA;Double Fine Psychodyssey: https://www.youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpMyOnh4UN_</description>
      <pubDate>Fri, 04 Sep 2026 16:13:34 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>How Double Fine Survived The Xbox Bloodbath</itunes:subtitle>
      <itunes:summary><![CDATA[Tim Schafer tells me how he escaped Xbox and what's next for Double Fine.

LINKS:

Amnesia Fortnight Kickstarter: https://www.kickstarter.com/projects/doublefine/amnesia-fortnight-2026-indie-reboot

How Double Fine Escaped the Xbox Bloodbath https://www.bloomberg.com/news/newsletters/2026-09-04/how-double-fine-escaped-the-xbox-bloodbath?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4ODUzNzcxNiwiZXhwIjoxNzg5MTQyNTE2LCJhcnRpY2xlSWQiOiJUS1VLRzFSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.egxxvaQXcMPkW5Mf2KVyaD9ID2taK3Z1gcozaBuUT8M

Double Fine Psychodyssey: https://www.youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpMyOnh4UN_]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/3Bk_AFXv3VU/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:10</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>3</itunes:order>
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    <item>
      <guid>_HJXSt7ofOU</guid>
      <title>The Death Of Physical Games Is A Sign Of What&#39;s Coming</title>
      <link>https://youtube.com/watch?v=_HJXSt7ofOU</link>
      <description>The video game industry is now a mature market.&#xA;&#xA;SOURCES:&#xA;WSJ / How Sony Reinvented Itself as an Entertainment Powerhouse https://www.youtube.com/watch?v=obR5p5AzR_s</description>
      <pubDate>Mon, 31 Aug 2026 16:47:35 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Death Of Physical Games Is A Sign Of What&#39;s Coming</itunes:subtitle>
      <itunes:summary><![CDATA[The video game industry is now a mature market.

SOURCES:
WSJ / How Sony Reinvented Itself as an Entertainment Powerhouse https://www.youtube.com/watch?v=obR5p5AzR_s]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/_HJXSt7ofOU/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:21</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>4</itunes:order>
    </item>
    <item>
      <guid>CUfPmn-kPXs</guid>
      <title>I Spoke To Rockstar Employees About The New Grand Theft Auto VI Leak</title>
      <link>https://youtube.com/watch?v=CUfPmn-kPXs</link>
      <description>Grand Theft Auto VI has leaked again. Rockstar employees are frustrated.&#xA;&#xA;READ: &#xA;Rockstar Rattled As ‘Grand Theft Auto VI’ Leaks Again https://www.bloomberg.com/news/newsletters/2026-08-21/rockstar-rattled-as-grand-theft-auto-vi-leaks-again?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzM0MDAxMCwiZXhwIjoxNzg3OTQ0ODEwLCJhcnRpY2xlSWQiOiJUSzRVT1pLR0NUTk0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.c3A4hN_JK2FF857dAa3xkRHlTEgkj36NLU3dNj_P7sQ</description>
      <pubDate>Fri, 21 Aug 2026 19:26:35 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>I Spoke To Rockstar Employees About The New Grand Theft Auto VI Leak</itunes:subtitle>
      <itunes:summary><![CDATA[Grand Theft Auto VI has leaked again. Rockstar employees are frustrated.

READ: 
Rockstar Rattled As ‘Grand Theft Auto VI’ Leaks Again https://www.bloomberg.com/news/newsletters/2026-08-21/rockstar-rattled-as-grand-theft-auto-vi-leaks-again?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzM0MDAxMCwiZXhwIjoxNzg3OTQ0ODEwLCJhcnRpY2xlSWQiOiJUSzRVT1pLR0NUTk0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.c3A4hN_JK2FF857dAa3xkRHlTEgkj36NLU3dNj_P7sQ]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/CUfPmn-kPXs/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:59</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>5</itunes:order>
    </item>
    <item>
      <guid>ZMUJT64WDWI</guid>
      <title>PlayStation&#39;s Live-Service Initiative Could Not Have Gone Worse</title>
      <link>https://youtube.com/watch?v=ZMUJT64WDWI</link>
      <description>Horizon Hunters Gathering is just the latest victim.&#xA;&#xA;READ:&#xA;&#xA;PlayStation Reboots ‘Horizon Hunters Gathering’ as Live-Service Strategy Struggles https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0NjczMywiZXhwIjoxNzg3NzUxNTMzLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.bCZhw-Gvp753Tyh6Q5RMS_QZQKay0MHWPN7zc4zETyk&#xA;&#xA;Sony’s Bluepoint Pitched ‘Bloodborne’ Remake Before Closure https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0Njc3NywiZXhwIjoxNzg3NzUxNTc3LCJhcnRpY2xlSWQiOiJUQjRWUTJLR0NURlowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.xb6hhpwJLLhr5UbyZL6U053xeW_KCgPcVpE8fR5Oosg</description>
      <pubDate>Wed, 19 Aug 2026 13:51:15 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>PlayStation&#39;s Live-Service Initiative Could Not Have Gone Worse</itunes:subtitle>
      <itunes:summary><![CDATA[Horizon Hunters Gathering is just the latest victim.

READ:

PlayStation Reboots ‘Horizon Hunters Gathering’ as Live-Service Strategy Struggles https://www.bloomberg.com/news/articles/2026-08-19/playstation-reboots-horizon-hunters-gathering-as-live-service-strategy-struggles?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0NjczMywiZXhwIjoxNzg3NzUxNTMzLCJhcnRpY2xlSWQiOiJUSzBOVElSS1YyVjUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.bCZhw-Gvp753Tyh6Q5RMS_QZQKay0MHWPN7zc4zETyk

Sony’s Bluepoint Pitched ‘Bloodborne’ Remake Before Closure https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NzE0Njc3NywiZXhwIjoxNzg3NzUxNTc3LCJhcnRpY2xlSWQiOiJUQjRWUTJLR0NURlowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.xb6hhpwJLLhr5UbyZL6U053xeW_KCgPcVpE8fR5Oosg]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/ZMUJT64WDWI/maxresdefault.jpg"></itunes:image>
      <itunes:duration>19:31</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>6</itunes:order>
    </item>
    <item>
      <guid>Y38-B1v35ro</guid>
      <title>One Way To Fund Your Game? Find A Rich Guy</title>
      <link>https://youtube.com/watch?v=Y38-B1v35ro</link>
      <description>Thimbleweed Park 2 took an unorthodox approach to financing.&#xA;&#xA;READ:&#xA;‘Monkey Island’ Creator Finds Wealthy Investor for Next Game https://www.bloomberg.com/news/newsletters/2026-08-14/-monkey-island-creator-finds-wealthy-investor-for-thimbleweed-park-2?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4Njk4NzYzOSwiZXhwIjoxNzg3NTkyNDM5LCJhcnRpY2xlSWQiOiJUSlJPRzFSS1YyVTcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.p6YEY-wWxrkYawIxKvZjdnsUB1CGb0qAVELIm7tC7i4</description>
      <pubDate>Mon, 17 Aug 2026 17:27:42 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>One Way To Fund Your Game? Find A Rich Guy</itunes:subtitle>
      <itunes:summary><![CDATA[Thimbleweed Park 2 took an unorthodox approach to financing.

READ:
‘Monkey Island’ Creator Finds Wealthy Investor for Next Game https://www.bloomberg.com/news/newsletters/2026-08-14/-monkey-island-creator-finds-wealthy-investor-for-thimbleweed-park-2?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4Njk4NzYzOSwiZXhwIjoxNzg3NTkyNDM5LCJhcnRpY2xlSWQiOiJUSlJPRzFSS1YyVTcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.p6YEY-wWxrkYawIxKvZjdnsUB1CGb0qAVELIm7tC7i4]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/Y38-B1v35ro/maxresdefault.jpg"></itunes:image>
      <itunes:duration>19:21</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>7</itunes:order>
    </item>
    <item>
      <guid>27181xe4x98</guid>
      <title>The Miraculous Story Behind Baldur’s Gate 3</title>
      <link>https://youtube.com/watch?v=27181xe4x98</link>
      <description>Baldur&#39;s Gate 3 probably shouldn&#39;t exist. Here&#39;s the wild story.&#xA;&#xA;READ:&#xA;The Strange Story Behind ‘Baldur’s Gate 3,’ One of the Year’s Biggest Releases https://www.bloomberg.com/news/articles/2023-08-03/-baldur-s-gate-3-set-in-the-world-of-dungeons-dragons-arrives?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjU0Njg1NCwiZXhwIjoxNzg3MTUxNjU0LCJhcnRpY2xlSWQiOiJSWVREQzdUMVVNMFcwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.yJnbWvef5KnVyzfggvi9MNywMMt0xY79odaSkN20SpM&#xA;&#xA;The Secret Behind the Success of ‘Baldur’s Gate 3’ https://www.bloomberg.com/news/newsletters/2023-08-18/-baldur-s-gate-3-is-a-huge-hit-thanks-to-privately-owned-larian-studios?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjU0Njg4NiwiZXhwIjoxNzg3MTUxNjg2LCJhcnRpY2xlSWQiOiJSWkxPUzdEV1JHRzAwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.Zwcb7VEU88B2zLrTVdikQHJgT8nzvFIx114CZvyH-0A&#xA;&#xA;Baldur’s Gate 3 Was Almost Made Four Years Ago https://kotaku.com/baldurs-gate-3-was-almost-made-four-years-ago-5967965&#xA;&#xA;LISTEN:&#xA;How Baldur&#39;s Gate 3 Came Together https://art19.com/shows/kotaku-splitscreen/episodes/1f188c51-4594-42d9-a255-7d2f528ad8bc</description>
      <pubDate>Wed, 12 Aug 2026 15:17:43 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Miraculous Story Behind Baldur’s Gate 3</itunes:subtitle>
      <itunes:summary><![CDATA[Baldur's Gate 3 probably shouldn't exist. Here's the wild story.

READ:
The Strange Story Behind ‘Baldur’s Gate 3,’ One of the Year’s Biggest Releases https://www.bloomberg.com/news/articles/2023-08-03/-baldur-s-gate-3-set-in-the-world-of-dungeons-dragons-arrives?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjU0Njg1NCwiZXhwIjoxNzg3MTUxNjU0LCJhcnRpY2xlSWQiOiJSWVREQzdUMVVNMFcwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.yJnbWvef5KnVyzfggvi9MNywMMt0xY79odaSkN20SpM

The Secret Behind the Success of ‘Baldur’s Gate 3’ https://www.bloomberg.com/news/newsletters/2023-08-18/-baldur-s-gate-3-is-a-huge-hit-thanks-to-privately-owned-larian-studios?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjU0Njg4NiwiZXhwIjoxNzg3MTUxNjg2LCJhcnRpY2xlSWQiOiJSWkxPUzdEV1JHRzAwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.Zwcb7VEU88B2zLrTVdikQHJgT8nzvFIx114CZvyH-0A

Baldur’s Gate 3 Was Almost Made Four Years Ago https://kotaku.com/baldurs-gate-3-was-almost-made-four-years-ago-5967965

LISTEN:
How Baldur's Gate 3 Came Together https://art19.com/shows/kotaku-splitscreen/episodes/1f188c51-4594-42d9-a255-7d2f528ad8bc]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/27181xe4x98/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:03</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>8</itunes:order>
    </item>
    <item>
      <guid>5NDe7U1HNss</guid>
      <title>The 10 Games I&#39;ve Played Most On Steam</title>
      <link>https://youtube.com/watch?v=5NDe7U1HNss</link>
      <description>Times are bleak. Let&#39;s talk about cool games.</description>
      <pubDate>Mon, 10 Aug 2026 19:15:53 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/5NDe7U1HNss.mp3" length="14914437" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The 10 Games I&#39;ve Played Most On Steam</itunes:subtitle>
      <itunes:summary><![CDATA[Times are bleak. Let's talk about cool games.]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/5NDe7U1HNss/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:50</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>9</itunes:order>
    </item>
    <item>
      <guid>goR_wYUS_l4</guid>
      <title>Grand Theft Auto VI Pre-Orders &#39;Vastly&#39; Beat Expectations, Take-Two CEO Tells Me</title>
      <link>https://youtube.com/watch?v=goR_wYUS_l4</link>
      <description>I spoke to Take-Two CEO Strauss Zelnick about what will likely be the biggest game of all time.&#xA;&#xA;READ:&#xA;Why Take-Two Won’t Share ‘Unprecedented’ ‘Grand Theft Auto VI’ Pre-Order Numbers https://www.bloomberg.com/news/newsletters/2026-08-07/why-take-two-won-t-share-grand-theft-auto-vi-pre-order-numbers?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjEyMjA1MywiZXhwIjoxNzg2NzI2ODUzLCJhcnRpY2xlSWQiOiJUSkVTSzFLR0NURk8wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.qau3YNcFnyTw8RM8OvXdKubOQm-DVEBIT5AsUFRyHj8</description>
      <pubDate>Fri, 07 Aug 2026 17:01:47 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Grand Theft Auto VI Pre-Orders &#39;Vastly&#39; Beat Expectations, Take-Two CEO Tells Me</itunes:subtitle>
      <itunes:summary><![CDATA[I spoke to Take-Two CEO Strauss Zelnick about what will likely be the biggest game of all time.

READ:
Why Take-Two Won’t Share ‘Unprecedented’ ‘Grand Theft Auto VI’ Pre-Order Numbers https://www.bloomberg.com/news/newsletters/2026-08-07/why-take-two-won-t-share-grand-theft-auto-vi-pre-order-numbers?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NjEyMjA1MywiZXhwIjoxNzg2NzI2ODUzLCJhcnRpY2xlSWQiOiJUSkVTSzFLR0NURk8wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.qau3YNcFnyTw8RM8OvXdKubOQm-DVEBIT5AsUFRyHj8]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/goR_wYUS_l4/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:24</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>10</itunes:order>
    </item>
    <item>
      <guid>tzdkrgt6uiM</guid>
      <title>The Truth Behind Sexual Harassment At Blizzard</title>
      <link>https://youtube.com/watch?v=tzdkrgt6uiM</link>
      <description>There&#39;s a lot of misinformation out there. Let&#39;s sort through it.&#xA;&#xA;READ:&#xA;Blizzard Turned Game Developers Into Rock Stars. Misbehavior Followed https://www.bloomberg.com/news/features/2021-08-06/activision-blizzard-atvi-news-culture-of-misbehavior-festered-before-lawsuit?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTkzOTA1MywiZXhwIjoxNzg2NTQzODUzLCJhcnRpY2xlSWQiOiJRWEY4OFVUMVVNMTMwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.zKJhEG8olOSE-va5pN1lWixi0AXHdpH1CF3bHbeHtb0&#xA;&#xA;Play Nice: The Rise, Fall, and Future of Blizzard Entertainment https://grandcentralpublishing.com/titles/jason-schreier/play-nice/9781538725429/</description>
      <pubDate>Wed, 05 Aug 2026 14:37:01 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/tzdkrgt6uiM.mp3" length="17276973" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Truth Behind Sexual Harassment At Blizzard</itunes:subtitle>
      <itunes:summary><![CDATA[There's a lot of misinformation out there. Let's sort through it.

READ:
Blizzard Turned Game Developers Into Rock Stars. Misbehavior Followed https://www.bloomberg.com/news/features/2021-08-06/activision-blizzard-atvi-news-culture-of-misbehavior-festered-before-lawsuit?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTkzOTA1MywiZXhwIjoxNzg2NTQzODUzLCJhcnRpY2xlSWQiOiJRWEY4OFVUMVVNMTMwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.zKJhEG8olOSE-va5pN1lWixi0AXHdpH1CF3bHbeHtb0

Play Nice: The Rise, Fall, and Future of Blizzard Entertainment https://grandcentralpublishing.com/titles/jason-schreier/play-nice/9781538725429/]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/tzdkrgt6uiM/maxresdefault.jpg"></itunes:image>
      <itunes:duration>23:43</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>11</itunes:order>
    </item>
    <item>
      <guid>YWNoKsc86xo</guid>
      <title>The Video Game Publisher That Lost Its Entire Staff Overnight</title>
      <link>https://youtube.com/watch?v=YWNoKsc86xo</link>
      <description>The story behind the publisher of &#34;Beast of Reincarnation&#34; is a wild one.&#xA;&#xA;READ: &#xA;&#xA;Annapurna Video-Game Team Resigns, Leaving Partners Scrambling https://www.bloomberg.com/news/articles/2024-09-12/annapurna-video-game-team-resigns-leaving-partners-scrambling?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTc2OTc3MSwiZXhwIjoxNzg2Mzc0NTcxLCJhcnRpY2xlSWQiOiJTSlBZWklUMEFGQjQwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.pdrO51n6Se2CEMnJ6PE_3NBIBYU-w7pxsN2dCayhr2U&#xA;&#xA;Annapurna Video-Game Division Imploded Because of Power Struggle https://www.bloomberg.com/news/articles/2024-09-27/annapurna-interactive-resignations-started-with-megan-ellison-dinner?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTc2OTc1NiwiZXhwIjoxNzg2Mzc0NTU2LCJhcnRpY2xlSWQiOiJTS0hJUlJEV1JHRzAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.63LEE4wQxpUVod1xZ02XspssnRCqh3B5bcl7nOb14Xc&#xA;&#xA;Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label https://www.bloomberg.com/news/articles/2025-01-07/ex-annapurna-video-game-staff-to-absorb-former-take-two-label-private-division?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTc2OTc4OSwiZXhwIjoxNzg2Mzc0NTg5LCJhcnRpY2xlSWQiOiJTUFE3VDlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.TXI012jwviBicvyIRng1295rooxGs-fQVM4YXT-pCjc</description>
      <pubDate>Mon, 03 Aug 2026 15:10:13 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/YWNoKsc86xo.mp3" length="15497301" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Video Game Publisher That Lost Its Entire Staff Overnight</itunes:subtitle>
      <itunes:summary><![CDATA[The story behind the publisher of "Beast of Reincarnation" is a wild one.

READ: 

Annapurna Video-Game Team Resigns, Leaving Partners Scrambling https://www.bloomberg.com/news/articles/2024-09-12/annapurna-video-game-team-resigns-leaving-partners-scrambling?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTc2OTc3MSwiZXhwIjoxNzg2Mzc0NTcxLCJhcnRpY2xlSWQiOiJTSlBZWklUMEFGQjQwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.pdrO51n6Se2CEMnJ6PE_3NBIBYU-w7pxsN2dCayhr2U

Annapurna Video-Game Division Imploded Because of Power Struggle https://www.bloomberg.com/news/articles/2024-09-27/annapurna-interactive-resignations-started-with-megan-ellison-dinner?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTc2OTc1NiwiZXhwIjoxNzg2Mzc0NTU2LCJhcnRpY2xlSWQiOiJTS0hJUlJEV1JHRzAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.63LEE4wQxpUVod1xZ02XspssnRCqh3B5bcl7nOb14Xc

Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label https://www.bloomberg.com/news/articles/2025-01-07/ex-annapurna-video-game-staff-to-absorb-former-take-two-label-private-division?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTc2OTc4OSwiZXhwIjoxNzg2Mzc0NTg5LCJhcnRpY2xlSWQiOiJTUFE3VDlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.TXI012jwviBicvyIRng1295rooxGs-fQVM4YXT-pCjc]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/YWNoKsc86xo/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:31</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>12</itunes:order>
    </item>
    <item>
      <guid>f_wYZWgdGH8</guid>
      <title>How One Game Studio Wasted Six Years Trying To Beat Grand Theft Auto</title>
      <link>https://youtube.com/watch?v=f_wYZWgdGH8</link>
      <description>READ: &#xA;Inside Tencent’s Failed Attempt to Take On ‘Grand Theft Auto’ https://www.bloomberg.com/news/newsletters/2026-07-31/inside-tencent-s-failed-attempt-to-take-on-grand-theft-auto?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTUxNzQ4OSwiZXhwIjoxNzg2MTIyMjg5LCJhcnRpY2xlSWQiOiJUSjFUVzFOM04wOVIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0SmpBILxIhlKSxDB7GABJfewBw23WVKVLBIBc8TYPuM&#xA;&#xA;WATCH:&#xA;Last Sentinel dev diary https://www.youtube.com/watch?v=vYphpOEHBqE</description>
      <pubDate>Fri, 31 Jul 2026 17:12:05 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/f_wYZWgdGH8.mp3" length="16105509" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>How One Game Studio Wasted Six Years Trying To Beat Grand Theft Auto</itunes:subtitle>
      <itunes:summary><![CDATA[READ: 
Inside Tencent’s Failed Attempt to Take On ‘Grand Theft Auto’ https://www.bloomberg.com/news/newsletters/2026-07-31/inside-tencent-s-failed-attempt-to-take-on-grand-theft-auto?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTUxNzQ4OSwiZXhwIjoxNzg2MTIyMjg5LCJhcnRpY2xlSWQiOiJUSjFUVzFOM04wOVIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0SmpBILxIhlKSxDB7GABJfewBw23WVKVLBIBc8TYPuM

WATCH:
Last Sentinel dev diary https://www.youtube.com/watch?v=vYphpOEHBqE]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/f_wYZWgdGH8/maxresdefault.jpg"></itunes:image>
      <itunes:duration>19:38</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>13</itunes:order>
    </item>
    <item>
      <guid>-i8tQAztyBI</guid>
      <title>How Video Game Publishers Actually Work</title>
      <link>https://youtube.com/watch?v=-i8tQAztyBI</link>
      <description>Some fundamental info about how game publishers and developers interact.</description>
      <pubDate>Mon, 27 Jul 2026 14:22:32 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/-i8tQAztyBI.mp3" length="18620565" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>How Video Game Publishers Actually Work</itunes:subtitle>
      <itunes:summary><![CDATA[Some fundamental info about how game publishers and developers interact.]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/-i8tQAztyBI/maxresdefault.jpg"></itunes:image>
      <itunes:duration>21:37</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>14</itunes:order>
    </item>
    <item>
      <guid>H-BVW-hCzAY</guid>
      <title>Amazon Ditched Their Game... And It Revitalized Their Studio</title>
      <link>https://youtube.com/watch?v=H-BVW-hCzAY</link>
      <description>In January, Amazon parted ways with Maverick Games. But things worked out just fine.&#xA;&#xA;READ:&#xA;Getting Ditched by Amazon Helped Revitalize One Game Studio https://www.bloomberg.com/news/newsletters/2026-07-24/getting-ditched-by-amazon-revitalized-one-game-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDkxNjE2MiwiZXhwIjoxNzg1NTIwOTYyLCJhcnRpY2xlSWQiOiJUSU9ZM0JLSVVQUzcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.biq8Pf8O0tEDfhvOJwqIlJIvENjjpCxrYBYo49NPvwk&#xA;&#xA;Amazon Can Make Just About Anything—Except a Good Video Game  https://www.bloomberg.com/news/features/2021-01-29/amazon-game-studios-struggles-to-find-a-hit?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDkxNTgwOSwiZXhwIjoxNzg1NTIwNjA5LCJhcnRpY2xlSWQiOiJRTlBCMDREV1JHR0IwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.3e8q2-kGQS3JOwO4qkAkg8DjaQlJwxyslJQPStcotv4</description>
      <pubDate>Fri, 24 Jul 2026 18:03:00 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/H-BVW-hCzAY.mp3" length="13403301" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Amazon Ditched Their Game... And It Revitalized Their Studio</itunes:subtitle>
      <itunes:summary><![CDATA[In January, Amazon parted ways with Maverick Games. But things worked out just fine.

READ:
Getting Ditched by Amazon Helped Revitalize One Game Studio https://www.bloomberg.com/news/newsletters/2026-07-24/getting-ditched-by-amazon-revitalized-one-game-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDkxNjE2MiwiZXhwIjoxNzg1NTIwOTYyLCJhcnRpY2xlSWQiOiJUSU9ZM0JLSVVQUzcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.biq8Pf8O0tEDfhvOJwqIlJIvENjjpCxrYBYo49NPvwk

Amazon Can Make Just About Anything—Except a Good Video Game  https://www.bloomberg.com/news/features/2021-01-29/amazon-game-studios-struggles-to-find-a-hit?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDkxNTgwOSwiZXhwIjoxNzg1NTIwNjA5LCJhcnRpY2xlSWQiOiJRTlBCMDREV1JHR0IwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.3e8q2-kGQS3JOwO4qkAkg8DjaQlJwxyslJQPStcotv4]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/H-BVW-hCzAY/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:51</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>15</itunes:order>
    </item>
    <item>
      <guid>OIUY5yJWtsM</guid>
      <title>The Death Of PlayStation Discs Was Decades In The Making</title>
      <link>https://youtube.com/watch?v=OIUY5yJWtsM</link>
      <description>Used games have been an industry boogeyman for many years.&#xA;&#xA;READ:&#xA;GameStop CEO Says Physical Video-Game Sales Are ‘Irrelevant’ to Business https://www.bloomberg.com/news/articles/2026-07-16/cohen-calls-physical-video-game-sales-irrelevant-to-gamestop?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDczNTk3NSwiZXhwIjoxNzg1MzQwNzc1LCJhcnRpY2xlSWQiOiJUSTlaUVZUOU5KTFMwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.SxkKUFdg_0SM00ckcT4b8QVbHSc--mPilcnsZI4q8Gk</description>
      <pubDate>Wed, 22 Jul 2026 16:33:04 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/OIUY5yJWtsM.mp3" length="13709661" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Death Of PlayStation Discs Was Decades In The Making</itunes:subtitle>
      <itunes:summary><![CDATA[Used games have been an industry boogeyman for many years.

READ:
GameStop CEO Says Physical Video-Game Sales Are ‘Irrelevant’ to Business https://www.bloomberg.com/news/articles/2026-07-16/cohen-calls-physical-video-game-sales-irrelevant-to-gamestop?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDczNTk3NSwiZXhwIjoxNzg1MzQwNzc1LCJhcnRpY2xlSWQiOiJUSTlaUVZUOU5KTFMwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.SxkKUFdg_0SM00ckcT4b8QVbHSc--mPilcnsZI4q8Gk]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/OIUY5yJWtsM/maxresdefault.jpg"></itunes:image>
      <itunes:duration>19:03</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>16</itunes:order>
    </item>
    <item>
      <guid>Vh81qNGpHnc</guid>
      <title>Why Hollow Knight: Silksong Took Seven Years To Make</title>
      <link>https://youtube.com/watch?v=Vh81qNGpHnc</link>
      <description>Why did Silksong take so long to develop? Here&#39;s the story.&#xA;&#xA;READ:&#xA;Why ‘Silksong’ Took Seven Years to Make https://www.bloomberg.com/news/newsletters/2025-08-21/why-silksong-team-cherry-s-sequel-to-hollow-knight-took-so-long-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDU1NDg2MCwiZXhwIjoxNzg1MTU5NjYwLCJhcnRpY2xlSWQiOiJUMUNMTUpHUFdDUFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.wl9FC2loL51mvypVSCOUQ9Yk7RDKiGprGT06F3ab4Wo&#xA;&#xA;The Makers of ‘Silksong’ Aren’t Done Just Yet https://www.bloomberg.com/news/newsletters/2025-11-28/the-makers-of-hollow-knight-silksong-aren-t-done-just-yet?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDU1NDg3NSwiZXhwIjoxNzg1MTU5Njc1LCJhcnRpY2xlSWQiOiJUNkczNjFLR0NUSDAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.IA1o3x-MuUFT_txRNBu8nEVXypo8B7OoPkbzI5lh6Ro</description>
      <pubDate>Mon, 20 Jul 2026 13:49:33 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Hollow Knight: Silksong Took Seven Years To Make</itunes:subtitle>
      <itunes:summary><![CDATA[Why did Silksong take so long to develop? Here's the story.

READ:
Why ‘Silksong’ Took Seven Years to Make https://www.bloomberg.com/news/newsletters/2025-08-21/why-silksong-team-cherry-s-sequel-to-hollow-knight-took-so-long-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDU1NDg2MCwiZXhwIjoxNzg1MTU5NjYwLCJhcnRpY2xlSWQiOiJUMUNMTUpHUFdDUFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.wl9FC2loL51mvypVSCOUQ9Yk7RDKiGprGT06F3ab4Wo

The Makers of ‘Silksong’ Aren’t Done Just Yet https://www.bloomberg.com/news/newsletters/2025-11-28/the-makers-of-hollow-knight-silksong-aren-t-done-just-yet?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDU1NDg3NSwiZXhwIjoxNzg1MTU5Njc1LCJhcnRpY2xlSWQiOiJUNkczNjFLR0NUSDAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.IA1o3x-MuUFT_txRNBu8nEVXypo8B7OoPkbzI5lh6Ro]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/Vh81qNGpHnc/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:47</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>17</itunes:order>
    </item>
    <item>
      <guid>cA4tGuU6cC4</guid>
      <title>Valve&#39;s 14-Year Journey To Make The Steam Machine</title>
      <link>https://youtube.com/watch?v=cA4tGuU6cC4</link>
      <description>The first Steam Machines were a failure. Valve learned a lot.&#xA;&#xA;READ:&#xA;Valve’s 14-Year Journey to Make the Steam Machine https://www.bloomberg.com/news/newsletters/2026-07-17/valve-s-14-year-journey-to-make-the-steam-machine?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDMwNzY0OCwiZXhwIjoxNzg0OTEyNDQ4LCJhcnRpY2xlSWQiOiJUSUJXSzFWVFREMEEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.lPMEg_ET4MZv08l2DrLOHM_ZgS3z97yXlWj12VTU4wo</description>
      <pubDate>Fri, 17 Jul 2026 17:01:51 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/cA4tGuU6cC4.mp3" length="15857229" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Valve&#39;s 14-Year Journey To Make The Steam Machine</itunes:subtitle>
      <itunes:summary><![CDATA[The first Steam Machines were a failure. Valve learned a lot.

READ:
Valve’s 14-Year Journey to Make the Steam Machine https://www.bloomberg.com/news/newsletters/2026-07-17/valve-s-14-year-journey-to-make-the-steam-machine?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDMwNzY0OCwiZXhwIjoxNzg0OTEyNDQ4LCJhcnRpY2xlSWQiOiJUSUJXSzFWVFREMEEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.lPMEg_ET4MZv08l2DrLOHM_ZgS3z97yXlWj12VTU4wo]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/cA4tGuU6cC4/maxresdefault.jpg"></itunes:image>
      <itunes:duration>21:01</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>18</itunes:order>
    </item>
    <item>
      <guid>j3vP8EOmtRk</guid>
      <title>I Interviewed Todd Howard For The First Time In 15 Years</title>
      <link>https://youtube.com/watch?v=j3vP8EOmtRk</link>
      <description>Yesterday I spoke to the director of Elder Scrolls and Fallout for the first time since 2011.&#xA;&#xA;READ:&#xA;Bethesda Announces New ‘Fallout’ Roadmap Following Xbox Reset https://www.bloomberg.com/news/articles/2026-07-17/bethesda-announces-new-fallout-roadmap-following-xbox-reset?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDI5NjgzNCwiZXhwIjoxNzg0OTAxNjM0LCJhcnRpY2xlSWQiOiJUSUJPOEtSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WPphbl9dFwIAFlouvuMaHTOb4OTnc5-4omF-JRoRfOQ</description>
      <pubDate>Fri, 17 Jul 2026 14:01:18 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/j3vP8EOmtRk.mp3" length="12972333" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>I Interviewed Todd Howard For The First Time In 15 Years</itunes:subtitle>
      <itunes:summary><![CDATA[Yesterday I spoke to the director of Elder Scrolls and Fallout for the first time since 2011.

READ:
Bethesda Announces New ‘Fallout’ Roadmap Following Xbox Reset https://www.bloomberg.com/news/articles/2026-07-17/bethesda-announces-new-fallout-roadmap-following-xbox-reset?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDI5NjgzNCwiZXhwIjoxNzg0OTAxNjM0LCJhcnRpY2xlSWQiOiJUSUJPOEtSS1YyVEcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.WPphbl9dFwIAFlouvuMaHTOb4OTnc5-4omF-JRoRfOQ]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/j3vP8EOmtRk/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:02</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>19</itunes:order>
    </item>
    <item>
      <guid>Sb6BT00QDFQ</guid>
      <title>The Xbox Bloodbath Is Actually Way Bigger Than It Seems</title>
      <link>https://youtube.com/watch?v=Sb6BT00QDFQ</link>
      <description>Xbox&#39;s restructuring last week led to way more than 3,200 job cuts.&#xA;&#xA;READ:&#xA;&#xA;‘Perfect Dark’ Developer Lays Off Staff After Funding Deal Falls Through https://www.bloomberg.com/news/articles/2025-09-02/-perfect-dark-developer-lays-off-staff-after-funding-deal-falls-through?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDEyMzAwNiwiZXhwIjoxNzg0NzI3ODA2LCJhcnRpY2xlSWQiOiJUMVoyQTRHUTdMRlEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0xGmfh_wItV0T-S3YZjYJzlnri2OFMVOewYBTXmNtBM&#xA;&#xA;Delayed Xbox Layoffs Leave Employees Scared And Nervous https://www.bloomberg.com/news/newsletters/2026-07-10/delayed-xbox-layoffs-leave-employees-scared-and-nervous?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDEyMzAyOSwiZXhwIjoxNzg0NzI3ODI5LCJhcnRpY2xlSWQiOiJUSFlVRjFSS1YyVTUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.08nq6rCTSUnJgTbXmFJMpiBKnllYVMG29mEf9Fx13YA</description>
      <pubDate>Wed, 15 Jul 2026 13:48:01 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/Sb6BT00QDFQ.mp3" length="13717461" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Xbox Bloodbath Is Actually Way Bigger Than It Seems</itunes:subtitle>
      <itunes:summary><![CDATA[Xbox's restructuring last week led to way more than 3,200 job cuts.

READ:

‘Perfect Dark’ Developer Lays Off Staff After Funding Deal Falls Through https://www.bloomberg.com/news/articles/2025-09-02/-perfect-dark-developer-lays-off-staff-after-funding-deal-falls-through?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDEyMzAwNiwiZXhwIjoxNzg0NzI3ODA2LCJhcnRpY2xlSWQiOiJUMVoyQTRHUTdMRlEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0xGmfh_wItV0T-S3YZjYJzlnri2OFMVOewYBTXmNtBM

Delayed Xbox Layoffs Leave Employees Scared And Nervous https://www.bloomberg.com/news/newsletters/2026-07-10/delayed-xbox-layoffs-leave-employees-scared-and-nervous?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NDEyMzAyOSwiZXhwIjoxNzg0NzI3ODI5LCJhcnRpY2xlSWQiOiJUSFlVRjFSS1YyVTUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.08nq6rCTSUnJgTbXmFJMpiBKnllYVMG29mEf9Fx13YA]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/Sb6BT00QDFQ/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:20</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>20</itunes:order>
    </item>
    <item>
      <guid>6y3Gx_Aw2Oo</guid>
      <title>Why Big Game Companies Don&#39;t Make Small Games</title>
      <link>https://youtube.com/watch?v=6y3Gx_Aw2Oo</link>
      <description>Why doesn&#39;t EA simply make 500 indies?</description>
      <pubDate>Mon, 13 Jul 2026 17:24:59 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/6y3Gx_Aw2Oo.mp3" length="14536485" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Big Game Companies Don&#39;t Make Small Games</itunes:subtitle>
      <itunes:summary><![CDATA[Why doesn't EA simply make 500 indies?]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/6y3Gx_Aw2Oo/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:01</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>21</itunes:order>
    </item>
    <item>
      <guid>nMpM2gK_CFw</guid>
      <title>The Cruelest Part Of Xbox&#39;s Layoffs</title>
      <link>https://youtube.com/watch?v=nMpM2gK_CFw</link>
      <description>The uncertainty is what kills you.&#xA;&#xA;READ:&#xA;&#xA;Delayed Xbox Layoffs Leave Employees Scared And Nervous https://www.bloomberg.com/news/newsletters/2026-07-10/delayed-xbox-layoffs-leave-employees-scared-and-nervous?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzY5ODM3NywiZXhwIjoxNzg0MzAzMTc3LCJhcnRpY2xlSWQiOiJUSFlVRjFSS1YyVTUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.v619mX7llwP2Kwi7S_n5lGiUz5H70oj018xJfwlq7OQ&#xA;&#xA;Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game https://www.bloomberg.com/news/articles/2026-07-08/microsoft-s-xbox-to-shift-obsidian-studio-to-new-fallout-video-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzY5ODQ2MiwiZXhwIjoxNzg0MzAzMjYyLCJhcnRpY2xlSWQiOiJUSFZBWklWVFRDWk0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.KiQWBEPDprasjanxLoTYNWDCIJCGbFNZFdM58_fr5Ho&#xA;&#xA;Microsoft’s Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzY5ODQ3NiwiZXhwIjoxNzg0MzAzMjc2LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.A0lne-LbfjMpDhvYM01esAD7pg0MYJbQI-6B_joeYA4</description>
      <pubDate>Fri, 10 Jul 2026 15:49:01 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/nMpM2gK_CFw.mp3" length="13540389" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Cruelest Part Of Xbox&#39;s Layoffs</itunes:subtitle>
      <itunes:summary><![CDATA[The uncertainty is what kills you.

READ:

Delayed Xbox Layoffs Leave Employees Scared And Nervous https://www.bloomberg.com/news/newsletters/2026-07-10/delayed-xbox-layoffs-leave-employees-scared-and-nervous?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzY5ODM3NywiZXhwIjoxNzg0MzAzMTc3LCJhcnRpY2xlSWQiOiJUSFlVRjFSS1YyVTUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.v619mX7llwP2Kwi7S_n5lGiUz5H70oj018xJfwlq7OQ

Microsoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video Game https://www.bloomberg.com/news/articles/2026-07-08/microsoft-s-xbox-to-shift-obsidian-studio-to-new-fallout-video-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzY5ODQ2MiwiZXhwIjoxNzg0MzAzMjYyLCJhcnRpY2xlSWQiOiJUSFZBWklWVFRDWk0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.KiQWBEPDprasjanxLoTYNWDCIJCGbFNZFdM58_fr5Ho

Microsoft’s Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzY5ODQ3NiwiZXhwIjoxNzg0MzAzMjc2LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.A0lne-LbfjMpDhvYM01esAD7pg0MYJbQI-6B_joeYA4]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/nMpM2gK_CFw/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:26</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>22</itunes:order>
    </item>
    <item>
      <guid>sESfDf0My84</guid>
      <title>Why PlayStation Is Killing Discs (Despite The Fan Revolt)</title>
      <link>https://youtube.com/watch?v=sESfDf0My84</link>
      <description>PlayStation is killing physical discs, and everyone&#39;s totally fine with it.&#xA;&#xA;READ:&#xA;Serkan Toto on game costs: https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/&#xA;&#xA;Sony to End Production of Physical PlayStation Discs in 2028 https://www.bloomberg.com/news/articles/2026-07-01/sony-to-end-production-of-physical-playstation-discs-in-2028?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzUxOTg4MywiZXhwIjoxNzg0MTI0NjgzLCJhcnRpY2xlSWQiOiJUSEhYT0lLSUpIOVQwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.yQfCH959I2Y5zGbG6NY9FdurG3u4W8rWOXwYiWf6Abw</description>
      <pubDate>Wed, 08 Jul 2026 13:45:56 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/sESfDf0My84.mp3" length="14383845" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why PlayStation Is Killing Discs (Despite The Fan Revolt)</itunes:subtitle>
      <itunes:summary><![CDATA[PlayStation is killing physical discs, and everyone's totally fine with it.

READ:
Serkan Toto on game costs: https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/

Sony to End Production of Physical PlayStation Discs in 2028 https://www.bloomberg.com/news/articles/2026-07-01/sony-to-end-production-of-physical-playstation-discs-in-2028?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzUxOTg4MywiZXhwIjoxNzg0MTI0NjgzLCJhcnRpY2xlSWQiOiJUSEhYT0lLSUpIOVQwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.yQfCH959I2Y5zGbG6NY9FdurG3u4W8rWOXwYiWf6Abw]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/sESfDf0My84/maxresdefault.jpg"></itunes:image>
      <itunes:duration>19:31</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>23</itunes:order>
    </item>
    <item>
      <guid>LHbS3L2isl0</guid>
      <title>Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios</title>
      <link>https://youtube.com/watch?v=LHbS3L2isl0</link>
      <description>The Xbox restructuring has arrived, and it&#39;s big.&#xA;&#xA;READ:&#xA;Microsoft’s Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzM0NDcyNSwiZXhwIjoxNzgzOTQ5NTI1LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.GkKCpYChItTAK0DnHlnx9gDO4R_U7cjUu8jLzfs63dU&#xA;&#xA;WATCH: &#xA;How Things Got So Bad At Xbox https://www.youtube.com/watch?v=wfJ8qreLv8k</description>
      <pubDate>Mon, 06 Jul 2026 13:33:54 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/LHbS3L2isl0.mp3" length="13841493" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios</itunes:subtitle>
      <itunes:summary><![CDATA[The Xbox restructuring has arrived, and it's big.

READ:
Microsoft’s Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzM0NDcyNSwiZXhwIjoxNzgzOTQ5NTI1LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.GkKCpYChItTAK0DnHlnx9gDO4R_U7cjUu8jLzfs63dU

WATCH: 
How Things Got So Bad At Xbox https://www.youtube.com/watch?v=wfJ8qreLv8k]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/LHbS3L2isl0/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:53</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>24</itunes:order>
    </item>
    <item>
      <guid>Mi8GblkS78I</guid>
      <title>Inside The $250 Million Subnautica 2 Battle</title>
      <link>https://youtube.com/watch?v=Mi8GblkS78I</link>
      <description>This is the story behind a $250 million bonus that Krafton didn&#39;t want to pay.&#xA;&#xA;READ:&#xA;Krafton Agrees to Pay ‘Subnautica 2’ Bonuses as Developer’s CEO Resigns https://www.bloomberg.com/news/articles/2026-07-01/krafton-agrees-to-pay-subnautica-2-bonuses-as-developer-s-ceo-resigns?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDc3NSwiZXhwIjoxNzgzNTI5NTc1LCJhcnRpY2xlSWQiOiJUSEkyRklLR0lGUEUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.Sk1ILv3dt21_oVv6PNhMD4HREypjGdR0RIQtFl-6xPo&#xA;&#xA;‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout https://www.bloomberg.com/news/articles/2025-07-16/-subnautica-2-leaders-say-krafton-sabotaged-game-over-payout?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDgxOSwiZXhwIjoxNzgzNTI5NjE5LCJhcnRpY2xlSWQiOiJTWklES0hHUTFZV1YwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.HieXJaaaFpkZyO7bBpp43NAV5jds0WYWn_6zJuqHSZI&#xA;&#xA;Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout https://www.bloomberg.com/news/articles/2025-07-09/krafton-delays-subnautica-2-game-ahead-of-250-million-payout?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDg1NSwiZXhwIjoxNzgzNTI5NjU1LCJhcnRpY2xlSWQiOiJTWjU4SUFUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.o9dni6fAT3TvRITOwpXEmtuPKvLq6b7stOxHhtuMpSE&#xA;&#xA;Judge Says Krafton Must Rehire Fired ‘Subnautica’ CEO https://www.bloomberg.com/news/articles/2026-03-16/judge-says-krafton-must-rehire-fired-subnautica-ceo?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDgzMSwiZXhwIjoxNzgzNTI5NjMxLCJhcnRpY2xlSWQiOiJUQzA0M0JLSVVQVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.1Kw2aM-AYslP5D43Ivj6UkNnP_jzM1TC8aS-G0Lu_fM</description>
      <pubDate>Wed, 01 Jul 2026 16:54:48 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/Mi8GblkS78I.mp3" length="14888109" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Inside The $250 Million Subnautica 2 Battle</itunes:subtitle>
      <itunes:summary><![CDATA[This is the story behind a $250 million bonus that Krafton didn't want to pay.

READ:
Krafton Agrees to Pay ‘Subnautica 2’ Bonuses as Developer’s CEO Resigns https://www.bloomberg.com/news/articles/2026-07-01/krafton-agrees-to-pay-subnautica-2-bonuses-as-developer-s-ceo-resigns?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDc3NSwiZXhwIjoxNzgzNTI5NTc1LCJhcnRpY2xlSWQiOiJUSEkyRklLR0lGUEUwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.Sk1ILv3dt21_oVv6PNhMD4HREypjGdR0RIQtFl-6xPo

‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout https://www.bloomberg.com/news/articles/2025-07-16/-subnautica-2-leaders-say-krafton-sabotaged-game-over-payout?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDgxOSwiZXhwIjoxNzgzNTI5NjE5LCJhcnRpY2xlSWQiOiJTWklES0hHUTFZV1YwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.HieXJaaaFpkZyO7bBpp43NAV5jds0WYWn_6zJuqHSZI

Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout https://www.bloomberg.com/news/articles/2025-07-09/krafton-delays-subnautica-2-game-ahead-of-250-million-payout?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDg1NSwiZXhwIjoxNzgzNTI5NjU1LCJhcnRpY2xlSWQiOiJTWjU4SUFUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.o9dni6fAT3TvRITOwpXEmtuPKvLq6b7stOxHhtuMpSE

Judge Says Krafton Must Rehire Fired ‘Subnautica’ CEO https://www.bloomberg.com/news/articles/2026-03-16/judge-says-krafton-must-rehire-fired-subnautica-ceo?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjkyNDgzMSwiZXhwIjoxNzgzNTI5NjMxLCJhcnRpY2xlSWQiOiJUQzA0M0JLSVVQVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.1Kw2aM-AYslP5D43Ivj6UkNnP_jzM1TC8aS-G0Lu_fM]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/Mi8GblkS78I/maxresdefault.jpg"></itunes:image>
      <itunes:duration>18:35</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>25</itunes:order>
    </item>
    <item>
      <guid>ZKND9udOoTQ</guid>
      <title>Making Indie Games Is Like Buying A Lottery Ticket</title>
      <link>https://youtube.com/watch?v=ZKND9udOoTQ</link>
      <description>Why doesn&#39;t everyone just go indie? Well...</description>
      <pubDate>Mon, 29 Jun 2026 14:46:28 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/ZKND9udOoTQ.mp3" length="15541557" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Making Indie Games Is Like Buying A Lottery Ticket</itunes:subtitle>
      <itunes:summary><![CDATA[Why doesn't everyone just go indie? Well...]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/ZKND9udOoTQ/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:42</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>26</itunes:order>
    </item>
    <item>
      <guid>48JxW_-UN4M</guid>
      <title>Why Grand Theft Auto VI Is Scaring Off Other Games</title>
      <link>https://youtube.com/watch?v=48JxW_-UN4M</link>
      <description>GTA VI is going to be kinda big.&#xA;&#xA;READ: &#xA;‘Grand Theft Auto VI’ Scares Away All the Other Video Games https://www.bloomberg.com/news/newsletters/2026-06-05/-grand-theft-auto-vi-scares-away-all-the-other-video-games?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjMwODg4NSwiZXhwIjoxNzgyOTEzNjg1LCJhcnRpY2xlSWQiOiJURzY0SzFLR0lGUVowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.1dZrwkm3RTngCOiDxLrpv2ED4LvNeWDjmIrDTKwBXd4&#xA;&#xA;‘Grand Theft Auto VI’ Priced at $80, in Line With Most Games https://www.bloomberg.com/news/articles/2026-06-24/-grand-theft-auto-vi-priced-at-80-in-line-with-most-games?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjMwODg1NSwiZXhwIjoxNzgyOTEzNjU1LCJhcnRpY2xlSWQiOiJUSDRYQVVLR0lGUzEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.Ypk-emj-B1YcqbUl7BItzSLR0vdr2b1bggmyWhHJtL8</description>
      <pubDate>Wed, 24 Jun 2026 13:58:35 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/48JxW_-UN4M.mp3" length="12290541" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Grand Theft Auto VI Is Scaring Off Other Games</itunes:subtitle>
      <itunes:summary><![CDATA[GTA VI is going to be kinda big.

READ: 
‘Grand Theft Auto VI’ Scares Away All the Other Video Games https://www.bloomberg.com/news/newsletters/2026-06-05/-grand-theft-auto-vi-scares-away-all-the-other-video-games?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjMwODg4NSwiZXhwIjoxNzgyOTEzNjg1LCJhcnRpY2xlSWQiOiJURzY0SzFLR0lGUVowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.1dZrwkm3RTngCOiDxLrpv2ED4LvNeWDjmIrDTKwBXd4

‘Grand Theft Auto VI’ Priced at $80, in Line With Most Games https://www.bloomberg.com/news/articles/2026-06-24/-grand-theft-auto-vi-priced-at-80-in-line-with-most-games?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjMwODg1NSwiZXhwIjoxNzgyOTEzNjU1LCJhcnRpY2xlSWQiOiJUSDRYQVVLR0lGUzEwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.Ypk-emj-B1YcqbUl7BItzSLR0vdr2b1bggmyWhHJtL8]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/48JxW_-UN4M/maxresdefault.jpg"></itunes:image>
      <itunes:duration>15:53</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>27</itunes:order>
    </item>
    <item>
      <guid>3TOuiEtM95A</guid>
      <title>&#39;Shareholder Greed&#39; And How Publicly Traded Companies Actually Work</title>
      <link>https://youtube.com/watch?v=3TOuiEtM95A</link>
      <description>What&#39;s the difference between private and public companies? Why do publicly traded companies act the way they do? Here&#39;s an explanation.&#xA;&#xA;READ: The Secret Behind the Success of ‘Baldur’s Gate 3’ https://www.bloomberg.com/news/newsletters/2023-08-18/-baldur-s-gate-3-is-a-huge-hit-thanks-to-privately-owned-larian-studios?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjIyMTg1OSwiZXhwIjoxNzgyODI2NjU5LCJhcnRpY2xlSWQiOiJSWkxPUzdEV1JHRzAwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.kzY7ECQwWt6MysbizsPImznKT3lVS2g-9hQHcEZQP4s</description>
      <pubDate>Tue, 23 Jun 2026 13:39:42 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/3TOuiEtM95A.mp3" length="16309197" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>&#39;Shareholder Greed&#39; And How Publicly Traded Companies Actually Work</itunes:subtitle>
      <itunes:summary><![CDATA[What's the difference between private and public companies? Why do publicly traded companies act the way they do? Here's an explanation.

READ: The Secret Behind the Success of ‘Baldur’s Gate 3’ https://www.bloomberg.com/news/newsletters/2023-08-18/-baldur-s-gate-3-is-a-huge-hit-thanks-to-privately-owned-larian-studios?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjIyMTg1OSwiZXhwIjoxNzgyODI2NjU5LCJhcnRpY2xlSWQiOiJSWkxPUzdEV1JHRzAwMSIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.kzY7ECQwWt6MysbizsPImznKT3lVS2g-9hQHcEZQP4s]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/3TOuiEtM95A/maxresdefault.jpg"></itunes:image>
      <itunes:duration>20:55</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>28</itunes:order>
    </item>
    <item>
      <guid>rBwuxx5XSYc</guid>
      <title>Why Everyone Wants A &#39;Live-Service&#39; Game</title>
      <link>https://youtube.com/watch?v=rBwuxx5XSYc</link>
      <description>Why are game companies obsessed with live-service games? To mitigate risk.&#xA;&#xA;READ:&#xA;Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjE2MjAwOCwiZXhwIjoxNzgyNzY2ODA4LCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.yiy9hD6g10jonLEBLS8CXOv0jf71oF7Wbe2g5sNCH0U&#xA;&#xA;Behind ‘Suicide Squad,’ the Year’s Biggest Video-Game Flop https://www.bloomberg.com/news/articles/2024-06-06/-suicide-squad-warner-bros-s-200-million-flop-haunts-the-gaming-industry?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjE2MTk2NCwiZXhwIjoxNzgyNzY2NzY0LCJhcnRpY2xlSWQiOiJTRU5QQUlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0a09L_L_8UtoB8L4ggjAaFhIzdkDhgAA3g45uvOFiDQ</description>
      <pubDate>Mon, 22 Jun 2026 21:05:53 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/rBwuxx5XSYc.mp3" length="13520229" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Everyone Wants A &#39;Live-Service&#39; Game</itunes:subtitle>
      <itunes:summary><![CDATA[Why are game companies obsessed with live-service games? To mitigate risk.

READ:
Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjE2MjAwOCwiZXhwIjoxNzgyNzY2ODA4LCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.yiy9hD6g10jonLEBLS8CXOv0jf71oF7Wbe2g5sNCH0U

Behind ‘Suicide Squad,’ the Year’s Biggest Video-Game Flop https://www.bloomberg.com/news/articles/2024-06-06/-suicide-squad-warner-bros-s-200-million-flop-haunts-the-gaming-industry?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MjE2MTk2NCwiZXhwIjoxNzgyNzY2NzY0LCJhcnRpY2xlSWQiOiJTRU5QQUlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0a09L_L_8UtoB8L4ggjAaFhIzdkDhgAA3g45uvOFiDQ]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/rBwuxx5XSYc/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:12</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>29</itunes:order>
    </item>
    <item>
      <guid>DLm3kOVY5QY</guid>
      <title>My Five Favorite E3 Stories</title>
      <link>https://youtube.com/watch?v=DLm3kOVY5QY</link>
      <description>Here are some stories from E3.</description>
      <pubDate>Fri, 19 Jun 2026 18:41:08 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/DLm3kOVY5QY.mp3" length="14063277" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>My Five Favorite E3 Stories</itunes:subtitle>
      <itunes:summary><![CDATA[Here are some stories from E3.]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/DLm3kOVY5QY/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:58</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>30</itunes:order>
    </item>
    <item>
      <guid>wfJ8qreLv8k</guid>
      <title>How Things Got So Bad At Xbox</title>
      <link>https://youtube.com/watch?v=wfJ8qreLv8k</link>
      <description>Xbox is about to hit the reset button. How did we get here?&#xA;&#xA;READ:&#xA;Xbox Plans Significant Layoffs as New CEO Plans Overhaul https://www.bloomberg.com/news/articles/2026-06-10/xbox-plans-significant-layoffs-as-it-transforms-under-new-ceo-asha-sharma?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTcwNjI1NywiZXhwIjoxNzgyMzExMDU3LCJhcnRpY2xlSWQiOiJUR0ZPUU5LSVAzUlYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.AyNwM6XgmTBhdSfOWhPHCDokXAHEqoxSugDeWHMXrzM&#xA;&#xA;Studios in Microsoft’s Xbox Division Brace for Closures https://www.bloomberg.com/news/articles/2026-06-15/studios-in-microsoft-s-xbox-division-brace-for-closures?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTcwNjI3MywiZXhwIjoxNzgyMzExMDczLCJhcnRpY2xlSWQiOiJUR09XOTRLSVAzTE0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fnrStrh1tscVv59JQAWl5jo1A0k3FZMxU7ZDV2FvAmM&#xA;&#xA;Microsoft Pushes Xbox Division to Hit Higher Profit Margins https://www.bloomberg.com/news/articles/2025-10-23/microsoft-pushes-xbox-studios-to-hit-higher-profit-margins?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTcwNjMwMiwiZXhwIjoxNzgyMzExMTAyLCJhcnRpY2xlSWQiOiJUNEtaV0FHUTdMMTAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.6g4AiWvXyBLMcfouZvaTxpLRd6CkAVVNK4Ua0kk-chU</description>
      <pubDate>Wed, 17 Jun 2026 14:25:30 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/wfJ8qreLv8k.mp3" length="22058853" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>How Things Got So Bad At Xbox</itunes:subtitle>
      <itunes:summary><![CDATA[Xbox is about to hit the reset button. How did we get here?

READ:
Xbox Plans Significant Layoffs as New CEO Plans Overhaul https://www.bloomberg.com/news/articles/2026-06-10/xbox-plans-significant-layoffs-as-it-transforms-under-new-ceo-asha-sharma?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTcwNjI1NywiZXhwIjoxNzgyMzExMDU3LCJhcnRpY2xlSWQiOiJUR0ZPUU5LSVAzUlYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.AyNwM6XgmTBhdSfOWhPHCDokXAHEqoxSugDeWHMXrzM

Studios in Microsoft’s Xbox Division Brace for Closures https://www.bloomberg.com/news/articles/2026-06-15/studios-in-microsoft-s-xbox-division-brace-for-closures?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTcwNjI3MywiZXhwIjoxNzgyMzExMDczLCJhcnRpY2xlSWQiOiJUR09XOTRLSVAzTE0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fnrStrh1tscVv59JQAWl5jo1A0k3FZMxU7ZDV2FvAmM

Microsoft Pushes Xbox Division to Hit Higher Profit Margins https://www.bloomberg.com/news/articles/2025-10-23/microsoft-pushes-xbox-studios-to-hit-higher-profit-margins?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTcwNjMwMiwiZXhwIjoxNzgyMzExMTAyLCJhcnRpY2xlSWQiOiJUNEtaV0FHUTdMMTAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.6g4AiWvXyBLMcfouZvaTxpLRd6CkAVVNK4Ua0kk-chU]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/wfJ8qreLv8k/maxresdefault.jpg"></itunes:image>
      <itunes:duration>29:07</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>31</itunes:order>
    </item>
    <item>
      <guid>8PiIggQ3aAo</guid>
      <title>The Secret Behind The Final Fantasy VII Remake Trilogy&#39;s Success</title>
      <link>https://youtube.com/watch?v=8PiIggQ3aAo</link>
      <description>How was Final Fantasy VII Revelation made in just three years? Staff retention.&#xA;&#xA;READ: https://www.bloomberg.com/news/newsletters/2026-06-12/why-final-fantasy-vii-revelation-took-only-three-years-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTI4MzY1MSwiZXhwIjoxNzgxODg4NDUxLCJhcnRpY2xlSWQiOiJUR0ozODBLR0lGVFIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.r1spRKC1eJEO8rF6v6nNa09EdBuZeLXtmLkf8nNyyLg</description>
      <pubDate>Fri, 12 Jun 2026 17:01:38 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/8PiIggQ3aAo.mp3" length="13305717" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Secret Behind The Final Fantasy VII Remake Trilogy&#39;s Success</itunes:subtitle>
      <itunes:summary><![CDATA[How was Final Fantasy VII Revelation made in just three years? Staff retention.

READ: https://www.bloomberg.com/news/newsletters/2026-06-12/why-final-fantasy-vii-revelation-took-only-three-years-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTI4MzY1MSwiZXhwIjoxNzgxODg4NDUxLCJhcnRpY2xlSWQiOiJUR0ozODBLR0lGVFIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.r1spRKC1eJEO8rF6v6nNa09EdBuZeLXtmLkf8nNyyLg]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/8PiIggQ3aAo/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:44</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>32</itunes:order>
    </item>
    <item>
      <guid>bnGrFoTGgD4</guid>
      <title>The Real Reason E3 Died</title>
      <link>https://youtube.com/watch?v=bnGrFoTGgD4</link>
      <description>Why did E3 actually die? Retail.</description>
      <pubDate>Wed, 10 Jun 2026 15:31:17 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/bnGrFoTGgD4.mp3" length="12925701" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>The Real Reason E3 Died</itunes:subtitle>
      <itunes:summary><![CDATA[Why did E3 actually die? Retail.]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/bnGrFoTGgD4/maxresdefault.jpg"></itunes:image>
      <itunes:duration>16:22</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>33</itunes:order>
    </item>
    <item>
      <guid>lwJqPvDA4Yw</guid>
      <title>Why Games Now Take 6+ Years To Make</title>
      <link>https://youtube.com/watch?v=lwJqPvDA4Yw</link>
      <description>Big video games are now taking more than 6 years to make. What are the reasons? Let&#39;s break them down.&#xA;&#xA;READ:&#xA;&#xA;Why So Many Video Games Cost So Much to Make https://www.bloomberg.com/news/newsletters/2025-01-10/why-so-many-video-games-cost-so-much-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTQ0MSwiZXhwIjoxNzgwOTQ0MjQxLCJhcnRpY2xlSWQiOiJTUFZXTzlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.PR1oX3b2qbtvJsqgs0nFv7nHO5WpZgvCooNYMhAY5oQ&#xA;&#xA;Why Making &#39;The Outer Worlds 2&#39; Took Twice as Long as the First Game https://www.bloomberg.com/news/newsletters/2025-10-24/obsidian-s-the-outer-worlds-2-took-twice-as-long-to-make-as-the-first-hit-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTQ2NywiZXhwIjoxNzgwOTQ0MjY3LCJhcnRpY2xlSWQiOiJUNE4yWERHUFdDTEwwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.R7oJrPZhollzk9o9fyD817zAHbl7V_Py5zCaCDXcfMI&#xA;&#xA;Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTQ5MywiZXhwIjoxNzgwOTQ0MjkzLCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.NBnyGQzrF2q-T0rQos6AyeK9RcF7zlYSWZMeIQ1K7mc&#xA;&#xA;One Veteran Director Has Some Thoughts on How to Build Video Games Faster https://www.bloomberg.com/news/newsletters/2026-03-20/obsidian-director-has-thoughts-on-how-to-build-video-games-faster?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTUwMywiZXhwIjoxNzgwOTQ0MzAzLCJhcnRpY2xlSWQiOiJUQzdKODBLR1pBTk4wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.EtitSAU4J8AskU7J3VwCa-3b1-U_i5lfvRTDC_xjr9c&#xA;&#xA;Warner Bros. Video-Game Division Faces Thin Slate, Leadership Uncertainty and Wonder Woman Issues https://www.bloomberg.com/news/articles/2025-02-07/warner-bros-video-game-division-faces-thin-slate-wonder-woman-issues?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTUyNiwiZXhwIjoxNzgwOTQ0MzI2LCJhcnRpY2xlSWQiOiJTUkJDMzlEV1gyUFMwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9._zLTH0uYijiWl6_pIYqpbnKAe89YjGCwNevSqwVWY5U</description>
      <pubDate>Mon, 01 Jun 2026 19:08:18 +0000</pubDate>
      <enclosure url="https://synogeo.tail036bc.ts.net/jasonschreier/lwJqPvDA4Yw.mp3" length="21519789" type="audio/mpeg"></enclosure>
      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Games Now Take 6+ Years To Make</itunes:subtitle>
      <itunes:summary><![CDATA[Big video games are now taking more than 6 years to make. What are the reasons? Let's break them down.

READ:

Why So Many Video Games Cost So Much to Make https://www.bloomberg.com/news/newsletters/2025-01-10/why-so-many-video-games-cost-so-much-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTQ0MSwiZXhwIjoxNzgwOTQ0MjQxLCJhcnRpY2xlSWQiOiJTUFZXTzlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.PR1oX3b2qbtvJsqgs0nFv7nHO5WpZgvCooNYMhAY5oQ

Why Making 'The Outer Worlds 2' Took Twice as Long as the First Game https://www.bloomberg.com/news/newsletters/2025-10-24/obsidian-s-the-outer-worlds-2-took-twice-as-long-to-make-as-the-first-hit-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTQ2NywiZXhwIjoxNzgwOTQ0MjY3LCJhcnRpY2xlSWQiOiJUNE4yWERHUFdDTEwwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.R7oJrPZhollzk9o9fyD817zAHbl7V_Py5zCaCDXcfMI

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio https://www.bloomberg.com/news/articles/2025-06-11/inside-the-dragon-age-debacle-that-gutted-ea-s-bioware-studio?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTQ5MywiZXhwIjoxNzgwOTQ0MjkzLCJhcnRpY2xlSWQiOiJTWFAxSUZUMVVNMFcwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.NBnyGQzrF2q-T0rQos6AyeK9RcF7zlYSWZMeIQ1K7mc

One Veteran Director Has Some Thoughts on How to Build Video Games Faster https://www.bloomberg.com/news/newsletters/2026-03-20/obsidian-director-has-thoughts-on-how-to-build-video-games-faster?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTUwMywiZXhwIjoxNzgwOTQ0MzAzLCJhcnRpY2xlSWQiOiJUQzdKODBLR1pBTk4wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.EtitSAU4J8AskU7J3VwCa-3b1-U_i5lfvRTDC_xjr9c

Warner Bros. Video-Game Division Faces Thin Slate, Leadership Uncertainty and Wonder Woman Issues https://www.bloomberg.com/news/articles/2025-02-07/warner-bros-video-game-division-faces-thin-slate-wonder-woman-issues?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDMzOTUyNiwiZXhwIjoxNzgwOTQ0MzI2LCJhcnRpY2xlSWQiOiJTUkJDMzlEV1gyUFMwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9._zLTH0uYijiWl6_pIYqpbnKAe89YjGCwNevSqwVWY5U]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/lwJqPvDA4Yw/maxresdefault.jpg"></itunes:image>
      <itunes:duration>26:37</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <guid>DVgdOgR5Gnk</guid>
      <title>How Mina The Hollower Became A &#39;Make Or Break&#39; Moment For Yacht Club Games</title>
      <link>https://youtube.com/watch?v=DVgdOgR5Gnk</link>
      <description>Yacht Club Games needs Mina the Hollower to be a hit. This is their story.&#xA;&#xA;READ:&#xA;&#xA;(NEW INTERVIEW) Why One of This Year’s Best Games, ‘Mina the Hollower,’ Is Only $20 https://www.bloomberg.com/news/newsletters/2026-05-29/why-mina-the-hollower-is-only-20?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDA3NTMwNiwiZXhwIjoxNzgwNjgwMTA2LCJhcnRpY2xlSWQiOiJURlQ1VzFLR0NUSDkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.itAuMPNUMv7glrn0VqWGb-uaG9TwYtqIekqO9YoU_q4&#xA;&#xA;Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment https://www.bloomberg.com/news/articles/2025-12-02/creator-of-hit-game-shovel-knight-is-at-make-or-break-moment?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDA2ODU2MCwiZXhwIjoxNzgwNjczMzYwLCJhcnRpY2xlSWQiOiJUNk41RDBLR0NURlkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.nXhQkl5RXLjowmXQesXjAoKbgG-8vzr_gD6T0WXiRHw&#xA;&#xA;Blood, Sweat, and Pixels: https://www.harpercollins.com/products/blood-sweat-and-pixels-jason-schreier</description>
      <pubDate>Fri, 29 May 2026 15:57:31 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>How Mina The Hollower Became A &#39;Make Or Break&#39; Moment For Yacht Club Games</itunes:subtitle>
      <itunes:summary><![CDATA[Yacht Club Games needs Mina the Hollower to be a hit. This is their story.

READ:

(NEW INTERVIEW) Why One of This Year’s Best Games, ‘Mina the Hollower,’ Is Only $20 https://www.bloomberg.com/news/newsletters/2026-05-29/why-mina-the-hollower-is-only-20?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDA3NTMwNiwiZXhwIjoxNzgwNjgwMTA2LCJhcnRpY2xlSWQiOiJURlQ1VzFLR0NUSDkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.itAuMPNUMv7glrn0VqWGb-uaG9TwYtqIekqO9YoU_q4

Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment https://www.bloomberg.com/news/articles/2025-12-02/creator-of-hit-game-shovel-knight-is-at-make-or-break-moment?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MDA2ODU2MCwiZXhwIjoxNzgwNjczMzYwLCJhcnRpY2xlSWQiOiJUNk41RDBLR0NURlkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.nXhQkl5RXLjowmXQesXjAoKbgG-8vzr_gD6T0WXiRHw

Blood, Sweat, and Pixels: https://www.harpercollins.com/products/blood-sweat-and-pixels-jason-schreier]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/DVgdOgR5Gnk/maxresdefault.jpg"></itunes:image>
      <itunes:duration>21:57</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>35</itunes:order>
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    <item>
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      <title>Why Video Games Cost So Much To Make</title>
      <link>https://youtube.com/watch?v=nvhmBqRjtBQ</link>
      <description>An explanation for why video game budgets have swelled to $300 million and more.&#xA;&#xA;READ:&#xA;Why So Many Video Games Cost So Much to Make https://www.bloomberg.com/news/newsletters/2025-01-10/why-so-many-video-games-cost-so-much-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTk5MDgxMiwiZXhwIjoxNzgwNTk1NjEyLCJhcnRpY2xlSWQiOiJTUFZXTzlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.MmrWXqkncJFqHw2tGStAvITucU4ai4cofk0TPGlCzy8&#xA;&#xA;Inside Xbox, a Game Studio Is Trying to Reinvent Itself https://www.bloomberg.com/news/articles/2026-02-03/xbox-studio-behind-grounded-outer-worlds-is-charting-new-path?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTk5MDg2MiwiZXhwIjoxNzgwNTk1NjYyLCJhcnRpY2xlSWQiOiJUOVZUQ1BLSVVQVEowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.RCgEGg46Q4Ux1vzYmRMeRRgzOISLUxByo7ZQXZF1ZXc&#xA;&#xA;Bungie Plans Layoffs After Ending ‘Destiny 2’ Development https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTk5MDkwNywiZXhwIjoxNzgwNTk1NzA3LCJhcnRpY2xlSWQiOiJURkVUVjJLSUpIOTIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.c_aUqfCbJl8liano2nGcnbu9RKDUaqdm-mKxwcPeW_I</description>
      <pubDate>Thu, 28 May 2026 18:00:45 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Video Games Cost So Much To Make</itunes:subtitle>
      <itunes:summary><![CDATA[An explanation for why video game budgets have swelled to $300 million and more.

READ:
Why So Many Video Games Cost So Much to Make https://www.bloomberg.com/news/newsletters/2025-01-10/why-so-many-video-games-cost-so-much-to-make?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTk5MDgxMiwiZXhwIjoxNzgwNTk1NjEyLCJhcnRpY2xlSWQiOiJTUFZXTzlEV0xVNjgwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.MmrWXqkncJFqHw2tGStAvITucU4ai4cofk0TPGlCzy8

Inside Xbox, a Game Studio Is Trying to Reinvent Itself https://www.bloomberg.com/news/articles/2026-02-03/xbox-studio-behind-grounded-outer-worlds-is-charting-new-path?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTk5MDg2MiwiZXhwIjoxNzgwNTk1NjYyLCJhcnRpY2xlSWQiOiJUOVZUQ1BLSVVQVEowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.RCgEGg46Q4Ux1vzYmRMeRRgzOISLUxByo7ZQXZF1ZXc

Bungie Plans Layoffs After Ending ‘Destiny 2’ Development https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTk5MDkwNywiZXhwIjoxNzgwNTk1NzA3LCJhcnRpY2xlSWQiOiJURkVUVjJLSUpIOTIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.c_aUqfCbJl8liano2nGcnbu9RKDUaqdm-mKxwcPeW_I]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/nvhmBqRjtBQ/maxresdefault.jpg"></itunes:image>
      <itunes:duration>17:24</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>36</itunes:order>
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      <title>Why Destiny Died (RIP 2014-2026)</title>
      <link>https://youtube.com/watch?v=xXDPYftyIn4</link>
      <description>An obituary for Destiny and Destiny 2.&#xA;&#xA;Bungie Plans Layoffs After Ending ‘Destiny 2’ Development&#xA; https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTg5MjgwMywiZXhwIjoxNzgwNDk3NjAzLCJhcnRpY2xlSWQiOiJURkVUVjJLSUpIOTIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.SZZ97kxBKRJlPINYFe9Fkmm58oIMLmgIqdbLzVz43vA</description>
      <pubDate>Wed, 27 May 2026 14:42:09 +0000</pubDate>
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      <itunes:author>Jason Schreier</itunes:author>
      <itunes:subtitle>Why Destiny Died (RIP 2014-2026)</itunes:subtitle>
      <itunes:summary><![CDATA[An obituary for Destiny and Destiny 2.

Bungie Plans Layoffs After Ending ‘Destiny 2’ Development
 https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTg5MjgwMywiZXhwIjoxNzgwNDk3NjAzLCJhcnRpY2xlSWQiOiJURkVUVjJLSUpIOTIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.SZZ97kxBKRJlPINYFe9Fkmm58oIMLmgIqdbLzVz43vA]]></itunes:summary>
      <itunes:image href="https://i.ytimg.com/vi/xXDPYftyIn4/maxresdefault.jpg"></itunes:image>
      <itunes:duration>21:46</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:order>37</itunes:order>
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